V. Area Mobs

View previous topic View next topic Go down

V. Area Mobs

Post by Game Master on Sat Apr 08, 2017 1:36 pm



To be continued...

To be continued...

To be continued...

To be continued...

To be continued...

To be continued...

To be continued...

To be continued...

To be continued...

Trash Mob: Flower
HP 1 Hit-KO
A creature that's nothing more than an animated flower. It'll attack you with a poisonous cloud if you let it get close enough. 

Mid-Tier Mob: Fairy
HP 1 Hit-KO
It's only 4 inches tall, but moves 20 times faster than any human. It attacks by controlling the plants around you to attack for it. Since you're in a forest... there's A LOT of plants to attack with. Unfortunately for them, Fairies being so small don't normally take attacks from things as big as normal people too well... 

Mini-Boss: Young Dryad
HP Very High
A tree that's only half merged with its fairy. These fairies are somewhat slow moving, but they can attack with the plants around you, as well as use their own bodies as weapons. They're not used to their bodies just yet so they're not too dangerous, but they're bigger than normal fairies; around half as big as humans. That said, and combined with them being part tree, these fairies are considerably more durable than normal ones.

Boss: Aged Dryad
HP Massive
A tree that's fully merged with its fairy, it stands 6 feet tall. These trees can do anything, including make plants grow from inside YOU. Fire mages will find that these plants don't even get scorched by fire magic, making for a very hard fight...

To be continued...

Trash Mob: Wandering Spirit x5
HP: 1 Hit, respawns after 3 posts.
A spirit that's roughly 1 foot tall and floats around. The mask it carries resembles its face from when it was a human, letting you know what he/she looked like when it was alive. However, these spirits are no longer the possible kind people they once were. They'll suck 1% of your HP and Ether out every post until you kill it (takes 1 hit). After 3 posts all the ones you took down will respawn. Those who use Holy, Life, or Purification magic can permanently kill them.

Mid-Tier Mob: Scar Hound x3
HP: High...
A 6 foot tall, 10 foot long creature with multiple rows of razor sharp teeth. It's exterior seems to be similar to a Rhino in that it's heavily armoured, but for some reason unlike Rhinos the armour isn't metal and it seems to be just as resilient. These creatures can charge at their opponents at immense speeds, and ram straight through most buildings. They have the ability to dig incredibly fast and erupt from the floor under you with great accuracy. They exhibit pack behavior, coordinating with each other to take down their opponents much like how wolves operate. 

Mini-Boss: Shadow
HP High.......
Standing at 16 feet tall not including its tail, their names derive from the only thing you see before you die. Only three people since the God Wars have ever lived to talk about seeing them, and those are the ones who ran while their armies got shredded. They're lightning fast and extremely sturdy with the only weak spot being their soft underbelly. 10 inch claws adorn each of their fingers and can rip through most any armor with relative ease. Good thing there's only 1...

Champion-Boss: Enraged Mountain (The man in the picture is a giant.)
HP: 10,000
Upon rolling this beast, the first thing you'll hear is a bellowing roar in the distance. A few moments later, a colossal rock will be seen flying towards you. On the horizon this titan can be seen walking to your positions. Standing 200 feet tall and weighing enough to make the ground shake with each step, covered in rocks it's easy to see why the books on these things called them Mountains. They attack by creating earthquakes, raising or shattering the ground below you. They're able to control all forms of rock telepathically, making them immune to all earth based attacks. Due to being so damn big, they're almost impossible to miss. There's also spots not covered with rock hard rocks and/or flesh that glow brightly. Hitting those will deal double the damage to the Enraged Mountains. Additionally, they're rather slow. Just don't let it land a punch on you or you'll be using Cary's Blessing very quickly...

To be continued...

To be continued...

To be continued...

Trash Mob: Ice Ant x10
HP RP - Very Low
Ice Ants are very small, only about 2 - 3 feet tall since they lack any legs. When you roll them they'll all be aggressive unlike the ones above ground since these are the ones who came after the researchers who came before you. They attack by firing a 10 inch long, 2 inch thick ice spike at you that bypasses your armour's damage reduction for some reason.

Mid-Tier Mob: Frost Maidens x3HP RP - Moderate
They attack by firing 3 foot diameter orbs at you. They move slow enough to be dodged, but if they hit one of their frozen friends with them you notice the creature being healed... They don't move much faster than normal humans so taking them down shouldn't be a problem if you can just avoid the orbs they fire.

Mini-Boss: Frozen Shieldsmen x2
HP RP - High
They move fairly slow and always keep the two sides of their shields tightly pressed together. A 1 foot wide circle in the middle of the shield is used for ice spikes to be launched out of that are 5 feet long and 1 inch thick. For some reason however, when you fire a projectile into the hole it gets blocked... It's advised to get behind them, or use magic to knock them back and hit an exposed spot. Be warned, there's two of them so they'll be using teamwork to fight you.

Boss: Frozen Guard
HP RP - High
They're ridiculously fast and very good with the sword that seems to have replaced one of their hands... They have the ability to dash forward in an instant and use it frequently. Additionally they seem to be able to repel ALL projectile attacks no matter how many projectiles are launched. They do so by creating swords out of ice and controlling them with their minds... That said, they're 100% immune to all ranks of Ice Magic.

Champion-Boss: Head Researcher
HP: 5,000
Upon being rolled the head researcher instantly spawns 2 Ice Elementals for every member of the group. The Researcher uses a wide variety of healing type magic, as well as the same kinds of attacks as the other creatures in this place. At first he focuses on healing the Ice Elementals while floating around the room to try and avoid your attacks. If he's killed before the elementals, one of the Ice Elementals will explode dealing 500 damage to everyone within 5 yards of it, and resurrecting the researcher.

The Ice Elementals will fire 5 inch long, 1 centimeter thick ice spikes at you and your party at rapid speed. They seem to be able to make endless amounts of ice bullets. The elementals are very slow moving though, and are instantly melted by even the weakest fire spells.

To be continued...
avatar
Game Master

Posts : 108
EXP : 999,999,999,999

Character Sheet
Chosen God:: The Unknown God
Guild:: Tartaros

View user profile http://www.magicprodigy.com

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum